Freedom, Pillar, Rights, Unconstitutional Acts, Bills, Defense, Attack
Freedom, Pillar, Rights, Unconstitutional Acts, Bills, Defense, Attack

Revolt N Reign's artwork combines original illustrations commissioned from independent artists with historically sourced images licensed for free modification, commercial use, and sharing. Black-and-white photography appears on cards from that era, linking each card directly to its period. Color illustrations are being added as funding allows. Every final image will be either historically licensed or human-made, 28 so far. NO AI-generated art will remain in the final production set. This takes time. Revolt N Reign is the only American history card game built directly from primary source documents. Thanks for your patience.

This Is Your Fight. Do You Know How to Win It?

357 cards built from the documents of revolution - declarations, rights, and constitutions from movements that changed the world.

Source material that belongs to every American. These Rights Are Yours.

Revolt N Reign vs other TCGs — competitive features comparison showing four victory conditions
Revolt N Reign vs other TCGs — competitive features comparison showing four victory conditions

The Corruption Is Already in Play.

Three Unconstitutional Acts sit on the battlefield before you draw your first card. Liberty Points bleeding. Board state compromised. No setup phase. No gentle opening. You start losing the second the game begins.

Revolt N Reign doesn't do turn-one dorks and ramp. It opens with pressure already applied. Both players inherit a broken board and have to fight uphill from there. Adapt immediately or get buried.

The 25 Unconstitutional Acts aren't flavor text. They're documented, primary-sourced, and mechanically punishing. Real historical overreach. Real mechanical consequences.

No deck nets its way out of this. No meta solves it. You either read the board and adjust, or you lose.

See the full roster of Unconstitutional Acts at https://revoltnreign.com/symbols-and-ua-subset

Four win conditions. Live simultaneously. No solved meta.

Every other TCG has one goal. Revolt N Reign has four. All active. All threatening. You don't just play your deck. You play the board.

Liberty - Aggro/pressure. Bleed their Liberty Points to zero.

Attack - Combo/burst. Destroy all three Unconstitutional Acts. Instant win.

Petition - Control/tempo. Four Petitions + three Scroll Pillars + 20 Liberty. Setup and lock.

Deck-Out - Mill/denial. Empty their draw pile. Strip their options.

Defend four angles. Threaten your own. No net deck solves this. No single archetype dominates.

Four paths. One board. Adapt or lose.

The System

60 cards. One resource. No faction gates.

Revolt N Reign runs on Independence Points. Universal economy. Every card in the 357-card Foundational Set costs the same Pillar (IP) currency. No color screw. No shard restrictions. No "I didn't draw my second color" losses.

Seven card types. Four Branches. Four win conditions. One economy that rewards timing and adaptation.

Build your 60. Manage your IP. Win four different ways.

[Quick Start] | [Full Rules]

Name = Mechanics

Revolt: Aggression. Destroy their Unconstitutional Acts. Attack victory. Break their position.

Reign: Control. Build your Liberty. Stack your Petitions. Win through superior position.

You don't pick one. You do both. Every deck revolts somehow. Every deck reigns somehow. The name is the strategy.

Half the fight loses games.

One Designer. Direct Line.

Built by a veteran. Tested for competitive play. No committee, no corporate design-by-consensus.

Rules questions? Edge cases? Competitive viability? I read every email personally.

info@revoltnreign.com

No bots. No deflection. Just answers.

Quick Links

How to Play - revoltnreign.com/how-to-play
Quick Start Guide - revoltnreign.com/quickstart
Unconstitutional Acts - revoltnreign.com/symbols-and-ua-subset
Founding Player - revoltnreign.com/join
BoardGameGeek Listing - BGG ID 470283

Back of card
Back of card